Technology in the art world
Response to Module 5- Technology in your discipline area
Integrating technology into the art classroom and into
the art world often brings up a controversial and rather heated debate on the
benefits and challenges it will produce. While studying art history and
curatorship the future of museums in the digital age was a frequently discussed
topic in our tutorial sessions. We found that when visiting museums and
galleries more and more artists focused on representing the “digital culture we
know live in” (Gere, 2004, para. 1). Our increasingly digital and “media-saturated
world” was being reflected through the evolving art genre, being new media art
(Gere, 2004, para. 2). Lorenzo Pereira (n.d.) defines new media art as “…encompassing
artworks created with new media technologies, including digital art, computer
graphics, computer animations, virtual art, internet art, interactive art,
video games, computer robotics, 3D printing, and art as biotechnology” (n.d.,
para. 2).
Randy Rieland (2014) observes how technology is revolutionizing
and “..redefining art in strange, new ways” (para. 1). With the advent of
virtual galleries and virtual tours “art lovers [are] able to stroll through some
of the world’s most famous galleries at the click of a mouse” (ABC News, 2011,
para. 1). As Miller (2016) observes online museums have the ability to dramatically
improve audience’s access to art, as they allow anyone with internet access to view
their artworks.
I argue that gallery virtual reality tours are a
valuable resource for teaching art in the classroom, as it allows students to
take a virtual tour of some of the world’s most renowned art galleries. It
allows students to engage with the ceilings of the Palace of Versailles in
France or Botticelli’s Birth of Venus in Italy’s Uffizi Gallery without having
to leave the classroom (Warman, 2011)! It also enables them to zoom in and look
at the details of each artwork- which is normally not possible in a textbook or
in the gallery itself (Warman, 2011).
References:
ABC News, (2011, February 2). Art lovers offered
virtual Galleries, ABC News.
Gere,
C. (2004). New Media Art and the Gallery in the Digital Age, Tate Papers, no. 2. Retrieved from http://www.tate.org.uk/research/publications/tate-papers/02/new-media-art-and-the-gallery-in-the-digital-age
Miller,
R. (2016, January 11). Futuristic 3D love and the museum of virtual art, Creators. Retrieved from https://creators.vice.com/en_au/article/8qvenb/futuristic-3D-love-virtual-art-museum-digital-age
Pereira,
L. (n.d.). Why is it so difficult to define new media art, Wide Walls. Retrieved from http://www.widewalls.ch/new-media-art-definition/
Rieland,
R. (2014, August 27). Seven ways technology is changing how art is made, Smithsonia.
Retrieved from http://www.smithsonianmag.com/arts-culture/7-ways-technology-is-changing-how-art-is-made-180952472/
Warman,
M. (2011, February 1). World’s greatest art galleries now on Google Street
View, The Telegraph.
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